A home worth calling on
Arrange the room tile by tile. Dig new chambers behind the hearth. Your house on the Neighbours’ Lane grows a storey for each one.
Free to play · No download · Phone or desktop
1 Dragon Keeper abroad at the fires now.
Keep an egg warm for four real days. Name what hatches. Raise a dragon with a lair, a house on the neighbours’ lane and a horse for the capital.
One field to sign up · Nothing you have to buy · 13 and over
The game, not a trailer
How it works
Every stage takes real days. There is no timer to buy down. How you warm the egg shapes the temperament it hatches with.
Day 0
Egg
Keep it warm and turn it. Neighbours who call can warm it too.
Day 4
Hatchling
Name what hatches. Feed it, play, preen; furnish the room it sleeps in.
Day 11
Young dragon
Walk the fires together. First fights at the Sunken Warren.
Day 32
Dragon
Expeditions, the Arena ladder, a family of its own. It flies behind your horse.
Then seventy days a dragon. Retiring it to elder is your choice, not the clock’s. Miss a day and nothing is lost.
What a Dragon Keeper does
Dragon Keepers dig rooms, walk the fires, ride into the capital, fight in the Arena and trade at the post.
Arrange the room tile by tile. Dig new chambers behind the hearth. Your house on the Neighbours’ Lane grows a storey for each one.
Lairhalla has a market of forty stalls, a fair, a tourney field, a cathedral and the Dragon Throne. Twenty wards, and whoever is in town tonight.
Sit at the Hollow, swim the Springs, ride the Sky Lift. Real people, live chat, and a seven-chapter story told by characters you walk up to.
Seven coats, five manes, saddles and barding. A horse canters; your dragon flies behind it once you are out of the gate.
Five hunting grounds and an Arena ladder of eight. Your dragon fights, you call the moves. Every win levels it up.
Pair two grown dragons and an egg is laid in each nest, bred from both. The family tree only grows.
New in the Vale · September 2026
The Vale keeps growing. This month it grew a city.
New capital · Sep 2026
Twenty wards inside one wall: the Great Market, a fairground, the Old Town, a cathedral and the Dragon Throne. Eighty townsfolk. Every road ends here, and it runs on a phone.
Your own house · Sep 2026
Ten houses to a lane, each drawn from its owner's lair. A storey per room dug, the roof in the dragon's colour. Your door opens into your lair.
Horses · Sep 2026
Pick a coat and mane, fit saddle and barding in the wardrobe, ride or walk. Your dragon flies behind you outside the gate.
The Vale
24 places on one island with a capital in the middle. Ride between them, or send your grown dragon on expeditions.
Residents
Real dragons from the live world. Tap one for its page and pedigree.
Today's advice from Ysolde, an elder: “The wild gave you nothing. It was still a gift.”
Before you knock
Yes. Silver is earned by playing. Gold comes with the story and every fifth level, or you can buy it at the Treasury. Gold buys the finest furniture and clothes, never a faster egg, a stronger dragon or a skipped wait.
No. It runs in the browser on a phone or desktop. Add it to your home screen if you like.
Four real days. What you do shapes its temperament, not how soon it hatches.
In Lairhalla, the capital. Your own house is on a lane with nine neighbours.
Nothing. No streaks to lose; the dragon is glad to see you.
Anyone thirteen and over. Chat is in the shared rooms, in the open.
A minute to sign up, four days to hatch.
Free to play · 13 and over